Love it! Noticed that the first page of the Referee Guide (under 'Dance & Dream'), it seems the sentence was cut off. "... and discover ancient astronomical texts or save Giordano B. from" and it cuts off there with a picture of a flower.
Thanks for checking it out! Great question and will address that in updates. I quite like the less than or equal to SPT as it increases pressure, but to keep all saves unified and simple, this too would be Over 8 = Success. And if fail (8 or under) than PC is in DREAD. An ally then has chance to make SPT save to bring back from brink. This allows Positive WILL stats to benefit the defender from Dread....and here the Backbone skill becomes useful, to increase chances of preventing ally loss to Dread. Sorry, lengthy, hope answers. Thanks again
As of now, I think all saves function with the same mechanic. Called it Spirit save as it was related to that part of them, but will find a way to reword that. For now, essentially think of it as they need to Save (and here WIL being the relevant stat) to get over 8 in order to "save" their own spirit, or for a friend to then save their spirit? Thanks again! Currently writing a supplement with solo oracles! Stay tuned
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Love it! Noticed that the first page of the Referee Guide (under 'Dance & Dream'), it seems the sentence was cut off. "... and discover ancient astronomical texts or save Giordano B. from" and it cuts off there with a picture of a flower.
I had a little question about Attributes - how do you assign your character's attribute values, and where do they come in to play?
If there were problems with the file for the Referee Guide being upside down, I have just uploaded a corrected version. Thanks for the support!
Amazing work! Quick question about Save against SPIRIT. How would that work? Draw equal to or below current spirit or 8 or over?
Thanks for checking it out! Great question and will address that in updates. I quite like the less than or equal to SPT as it increases pressure, but to keep all saves unified and simple, this too would be Over 8 = Success. And if fail (8 or under) than PC is in DREAD. An ally then has chance to make SPT save to bring back from brink. This allows Positive WILL stats to benefit the defender from Dread....and here the Backbone skill becomes useful, to increase chances of preventing ally loss to Dread. Sorry, lengthy, hope answers. Thanks again
Thanks for the reply!
Gotcha. So WILL would be be added to both SPT saves?
Love the illustrations, by the way.
As of now, I think all saves function with the same mechanic. Called it Spirit save as it was related to that part of them, but will find a way to reword that. For now, essentially think of it as they need to Save (and here WIL being the relevant stat) to get over 8 in order to "save" their own spirit, or for a friend to then save their spirit? Thanks again! Currently writing a supplement with solo oracles! Stay tuned
Thanks for that! Your work is such an inspiration! Cheers