This is awesome, thank you! Since you mention Cairn as one of the suggestions on one of your comments below, I was wondering if you had any advice for turning the monster stats into Cairn stats?
Hello and thank you for checking out the sheets! I don't really have solid advice, but i'll say, roll d6 for HD, to see how much Hit Protection, they have, then add another d6 to this total for their Strength. this should keep enemies not too hard for a solo hero, but still a challenge. I recommend looking on the cairn website, for advice and a bestiary too!
Hello and thanks for having a look at the sheets! Those tables are for determining who built the site, who occupies it currently (so you might know what monster encounters you might have). The dressing and descriptions are there to function like a GM. Instead of them telling you what you see when you enter the room, as a solo player pick a table and roll on it, to create an emergent dungeon. These tables are there to function like GM, but also to help you with your theater of the mind solo play, as you are constructing as you move along. Hope this helps
I'm quite new to solo games and im a little lost, i know the whole point is to stay compact and easy but im lost on how to play or start so maybe include just a small bit on how to work this or maybe im being stupid
not stupid at all! good question. so pick a game system to run - i recommend something rules lite (Cairn, my game Ward, Bastards. are good choices) roll up 1-3 characters. roll up a home town and put it in the center hex. then roll up a magical item "you need to retrieve" using the tables. decided how many hexes away is the "objective" (roll 1d6 then 1d4 to determine direction and distance) - travel to that hex, using the procedures described on the sheet. Enter a dungeon. use the dungeon sheet to create the dungeon, in which you can find the quest item. return it to town. Congrats solo adventure #1 complete (albeit very simple)
HD for creatures = 1d6 each.
Keep it simple at first. treat it like an video game rpg, so after first quest done, include an NPC to give you your next quest. This time, roll it up on the quest generator tables. then run with it!
So cool of you to create this and to give this brief tutorial. I watched your interviews with Dungeon Dive and it was very inspiring. To think that you just started in gaming a few years ago and now you're out here writing and publishing your own work. Very impressive.
I'm really into the idea of solo gaming and I would love to become fluent enough in the genre to create something to scratch that itch. Something in-between the eloquent simplicity of Miru and the crunch of Disciples of Bone and Shadow.
Thank you so much for the kind words! It's been a lot of fun, creating things people enjoy, making new friends, getting better as a maker. Hope your solo journey goes well!
ah, they;re just there to add some narrative flavor to your adventure. I like having Omens, when I roll for encounters, instead of just "nothing happens" - it helps bring the world to life for me. Also, use the omens to drive narrative...if its a voice, perhaps you hear NPC shouting... or a god talking to your PC...if weather changes, perhaps a wizard is at work I wrote this to be pretty flexible and vanilla fantasy, so freely and widely interpret Most importantly, have fun and run with it :)
thank you! appreciate the heads up. I just uploaded two new files, as double sided. Please give those a try. not sure why there was a problem, as I was able to open them. try these?
This is just awesome. Having entire books of generators and supplements can be daunting to new solo RPG players - condensing it down to a sheet like this is genius!
thanks so much! i made it basically because of what you say...was getting overwhelmed. Also, had wanted something like this for a recent trip. Hope it can help folks!
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This is awesome, thank you! Since you mention Cairn as one of the suggestions on one of your comments below, I was wondering if you had any advice for turning the monster stats into Cairn stats?
Hello and thank you for checking out the sheets! I don't really have solid advice, but i'll say, roll d6 for HD, to see how much Hit Protection, they have, then add another d6 to this total for their Strength. this should keep enemies not too hard for a solo hero, but still a challenge. I recommend looking on the cairn website, for advice and a bestiary too!
thank you for making these! I was wondering what your suggestion was for using the dressing, history, etc tables on the right of the dungeon sheet.
Hello and thanks for having a look at the sheets! Those tables are for determining who built the site, who occupies it currently (so you might know what monster encounters you might have). The dressing and descriptions are there to function like a GM. Instead of them telling you what you see when you enter the room, as a solo player pick a table and roll on it, to create an emergent dungeon. These tables are there to function like GM, but also to help you with your theater of the mind solo play, as you are constructing as you move along. Hope this helps
I'm quite new to solo games and im a little lost, i know the whole point is to stay compact and easy but im lost on how to play or start so maybe include just a small bit on how to work this or maybe im being stupid
not stupid at all! good question. so pick a game system to run - i recommend something rules lite (Cairn, my game Ward, Bastards. are good choices) roll up 1-3 characters. roll up a home town and put it in the center hex. then roll up a magical item "you need to retrieve" using the tables. decided how many hexes away is the "objective" (roll 1d6 then 1d4 to determine direction and distance) - travel to that hex, using the procedures described on the sheet. Enter a dungeon. use the dungeon sheet to create the dungeon, in which you can find the quest item. return it to town. Congrats solo adventure #1 complete (albeit very simple)
HD for creatures = 1d6 each.
Keep it simple at first. treat it like an video game rpg, so after first quest done, include an NPC to give you your next quest. This time, roll it up on the quest generator tables. then run with it!
hope this helps a little
So cool of you to create this and to give this brief tutorial. I watched your interviews with Dungeon Dive and it was very inspiring. To think that you just started in gaming a few years ago and now you're out here writing and publishing your own work. Very impressive.
I'm really into the idea of solo gaming and I would love to become fluent enough in the genre to create something to scratch that itch. Something in-between the eloquent simplicity of Miru and the crunch of Disciples of Bone and Shadow.
Anyways cheers!
Thank you so much for the kind words! It's been a lot of fun, creating things people enjoy, making new friends, getting better as a maker. Hope your solo journey goes well!
How do the omens work?
ah, they;re just there to add some narrative flavor to your adventure. I like having Omens, when I roll for encounters, instead of just "nothing happens" - it helps bring the world to life for me.
Also, use the omens to drive narrative...if its a voice, perhaps you hear NPC shouting... or a god talking to your PC...if weather changes, perhaps a wizard is at work
I wrote this to be pretty flexible and vanilla fantasy, so freely and widely interpret
Most importantly, have fun and run with it :)
What an incredibly useful resource for solo… and it’s free!
Thanks Alfred! Hope some gamers can use it
This is so rad!
thank you!
Nice and compact - looking forward to trying this out!
The "Single Sheet ... no character.pdf" is giving me an error trying to open it in Adobe.
The file opens fine for me (Mac/Preview) but it's just the hex-grid without any of the other tables.
Would it be feasible to release 2-page versions for duplex printing?
So sorry about that. I just uploaded new double sided. Please try those to see if they work. thanks
thank you! appreciate the heads up. I just uploaded two new files, as double sided. Please give those a try. not sure why there was a problem, as I was able to open them. try these?
Hello, realizing I may have messed up responding to you directly. I have uploaded all new, double-sided files. Hope those work for you. Thanks
This is just awesome. Having entire books of generators and supplements can be daunting to new solo RPG players - condensing it down to a sheet like this is genius!
thanks so much! i made it basically because of what you say...was getting overwhelmed. Also, had wanted something like this for a recent trip. Hope it can help folks!
These are perfect. So simple and so complete. Very nice work.
thanks so much! really appreciate the comment, hope you can have some fun with them!