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I think this game is ambitious, and that's to be lauded, but right now, it feels like it is in an identity crisis between KorgIronsworn, and Traveller.

I set up a series of missions, with the recommended two starting fuel, bought a navigator and one fuel... and got stranded before anything happened. If the intent was to force fuel, it feels like we should have gotten 5 instead of the standard 2 and 3000 credits. Combat seems a bit of a page space thing, and upgrades might be too complicated. The "travel" move also, I assume, should allow you to travel 2 spaces on a strong hit, instead of (E), otherwise strong hits could be worse?

That being said, I think there is a space for this sort of game, and an update to streamline could make it very fun.

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Hey thanks for all the feedback! You make some excellent points. It was written in about a 7 hour single day push, haha, so bound to have numerous faults. But I agree, some tidying up, expanding, clarifying etc, It could be fun little pamphlet game. Cheers

Looks like a lot of fun! Quick question - do you start the game with some fuel?

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excellent question! Yes, 2 Fuel. Also, i see I didnt mention where you start. I'd say begin at a random place with a Market. I plan to flesh this one out a little bit soon. Thanks for checking it out!

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Neat! This looks fun! Always appreciated the Ironsworn D6 vs 2D10 system and this is implemented in a very cool way here.

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Hey thanks so much for checking it out! I too find the IS dice very cool, and have wanted a way to use them! Hope you enjoy the game